Coding
PuerTS
By Tencent
Use TypeScript/JavaScript with Unreal, Unity and .NET through a scripting bridge to engine APIs.
For Unreal, select a release matching the engine and place Puerts in the project Plugins folder. Set up TypeScript and choose the documented backend: V8, Node.js and QuickJS differ in capabilities and package size. A Blueprint-only project may need a C++ class to compile the plugin. Unity has a separate installation path; do not interchange engine packages.
Sources: https://puerts.github.io/ · https://puerts.github.io/en/docs/puerts/unreal/install/