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Mist & Stone floor 2 with a Sun-Lantern lighting the corridors, a stone gargoyle, a ring-shaped pedestal and the designer
Puzzle

Mist & Stone

By jojoee

Arrange gargoyles in a vampire's castle by moving a lantern: light turns them into pushable stone, darkness into walk-through mist. Solve each floor by lighting every occupied pedestal.

An interior-design commission sounds manageable until Count Vesper mentions his hundred-floor castle. Mist & Stone casts you as the designer arranging his gargoyles, with one crucial complication: positioning the light matters just as much as positioning the statues.

Light makes stone; darkness makes mist

A gargoyle in the light becomes solid stone that can be pushed. In darkness it becomes mist that you can walk through, but cannot push. Moving the Sun-Lantern therefore changes both which statues you can manipulate and which routes you can use to get around them.

The goal is to place every gargoyle on a pedestal while keeping it illuminated. Reaching a destination is only part of the problem: you also need a suitable lantern position and enough room to approach a statue from the right side.

Mist & Stone floor 2 with a Sun-Lantern lighting the corridors, a stone gargoyle, a ring-shaped pedestal and the designer
Gameplay screenshot by GameSlash — Mist & Stone / jojoee

Floor 2 places the lantern near the top of the board, with central walls narrowing the corridors and separating the gargoyle from its pedestal. The arrangement highlights the game's central puzzle: plan walking routes and lines of light together, rather than simply pushing towards a marked square.

On the pedestal is not enough

A gargoyle becomes mist on floor 2's unlit pedestal while the lantern still lights the adjacent corridor
Gameplay screenshot by GameSlash — Mist & Stone / jojoee

Push the gargoyle onto an unlit pedestal and it becomes mist instead of completing the puzzle. Repositioning the lantern to illuminate that square is another part of the solution. The puzzle asks you to arrange two things together: the statue's destination and the light that reaches it, while keeping a route open to manipulate both.

Mist & Stone floor 3 has a wider room, a wall in front of the lantern and a pedestal to the gargoyle's right
Gameplay screenshot by GameSlash — Mist & Stone / jojoee

Floor 3 opens into a wider room with a single wall blocking the front of the lantern. More empty squares do not remove the planning: the gargoyle and pedestal still occupy different lines of light. A small obstruction can matter more to your approach than the overall size of the room.

Undo a step and rethink the route

Use W/A/S/D to move, Q to undo and R to restart the floor. Completing a floor brings up a summary of moves, pushes and earned stars, giving you a reason to revisit a solution and make it more efficient.

The moonlit castle, plans spread across a desk and Count Vesper's politely understated dialogue give this box-pushing puzzle a dry sense of humour. Created by jojoee and playable in a browser, it suits players who enjoy taking their time and finding clever uses for a compact board.

Play Mist & Stone

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