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Using GPT Image 2.6 to block out short game cutscenes

By GameSlash

@gkxspace shares how to use short GIFs to plan movement and timing before editing a video. Game developers can apply the same approach to short cutscenes.

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On November 8, @gkxspace shared four animation workflows for Images 2.6, including using a sequence of poses as a reference for a GIF and using short GIFs to map movement and timing before editing a video. For game developers, the same approach can make a quick animated storyboard for a cutscene or a character reveal.

Anime-style character with a small metallic sphere floating above her hand
Animation by MiraMusic, shared by @gkxspace. The character follows a floating sphere, draws back, then thrusts an open palm forward.

Four workflows shared by @gkxspace

  1. B-roll for narration. Choose a visual metaphor and generate a still image. Have Images 2.6 animate the pieces coming together on a blank canvas, then convert the animation to MP4 and bring it into Jianying for editing.

  2. Animated reaction GIFs. Create one reference sheet that breaks a movement into successive poses. Feed that sheet back to Images 2.6 and ask it to follow the same sequence in the GIF. The pose sheet gives you more control over the motion.

  3. Websites and apps. Use Images 2.6 to mock up the screens and their animations, then give those references to Codex to implement in HTML and CSS.

  4. AI video. Use a GIF to lay out the movement and timing, then give it to a video model as a reference for the final clip. You can also generate several GIFs in Images 2.6 and edit them together.

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