KRAFTON draws lessons from AI NPCs in games to develop robots that interact with the real world.
By Gameslash Editorial
Kangwook Lee, Head of AI at KRAFTON, explains using AI for character awareness and response, extending to Embodied AI concepts.
Kangwook Lee, Head of AI at KRAFTON, wrote an article on October 6, 2026, stating that games are a crucial testing ground for Embodied AI because characters should not merely recite lines but must observe what is happening, make decisions, and adapt to the player.

The PUBG and inZOI developers use their experience with game character AI systems to study environmental perception and continuous operation issues, which resemble the challenges faced by robots interacting with people in the real world.
This article explains KRAFTON's concept; it is not an announcement of a new game or robot model that has been released.
Source data: Read the original announcement or article.
Photo and illustration credits: Demonstration of KRAFTON and NVIDIA's game AI technology from CES 2026 | Image via TweakTown (not the latest article image)