Back to games
Terrimion tutorial showing the grid board and cards
Strategy

Terrimion: Cards, terrain and tactical turns

By Poramate Vorasingha

A browser-based tactical roguelike deckbuilder where CP plays cards and AP drives combat on a terrain grid.

Terrimion is a browser-based tactical roguelike deckbuilder by Poramate Vorasingha (Golf). It combines cards with unit control on a tiled battlefield. Players choose a hero, deploy minions and move into position to attack. Separate resources for playing cards and issuing combat commands give each turn two related decisions: which units to add to the board, and what the units already in play should do.

CP plays cards; AP powers attacks

Cards come in two types: Minions summon units onto the board, while Spells cast effects. Playing a card uses CP (Card Point); ordering a unit to attack or use a skill uses AP (Action Point). The tutorial demonstrates the distinction with Rookie Tank, a unit with 1 attack and 5 health that costs 1 CP to deploy. Moving the Berserker hero one tile costs no AP.

Free movement leaves room to adjust positions before spending points on attacks, though range and action order still matter. In the tutorial, Berserker can hit an adjacent Rookie Scout for 3 damage, defeating the enemy with 2 health. The hero’s passive then restores 1 AP. Choosing a target that can be finished off therefore affects the points available for subsequent actions.

Read the terrain alongside the cards

The tutorial uses a 7 × 7 board with five terrain types: Plain, Grassland, Water, Forest and Hill. The creator explains that terrain affects spells and unit passives. Enemy positions are only part of the tactical picture; card properties also need to be considered alongside the tiles a unit can move onto.

Terrimion tutorial showing the grid board and cards
Gameplay capture by GameSlash · Creator: Poramate Vorasingha

The second tutorial gives a clear example with Flood followed by Electric Shock. Flood turns four plain tiles around a pond into water for one turn and refunds 1 CP, leaving a point to play Electric Shock next. The lightning spell then deals 1 damage to each of the three enemies on water, defeating them all in this tutorial setup. Changing the board itself becomes a way to prepare an attack.

Terrimion board after Flood and Electric Shock clear the terrain tutorial enemies
Gameplay capture by GameSlash · Creator: Poramate Vorasingha

Keeping the hero alive is essential: the tutorial states that the hero’s death ends the battle in defeat. Sending the hero forward to finish an enemy therefore carries a positional risk. According to the creator, heroes start with the same minions but different spell cards, so reading the chosen hero’s cards is a useful first step when planning a run.

Elimination and escape objectives

Beyond the tutorial, the creator describes two stage types. Eliminate asks players to defeat two enemy waves, with the second arriving after the first has been cleared. Escape requires the hero to reach an exit within a turn limit; enemies sleep during the first turn, giving players time to prepare their units. The launch post also describes Artifacts earned from Elite stages or Minibosses, and card upgrades at the Forge.

For players who enjoy planning action order

Terrimion suits players who like reading cards and finding ways to use them with board positioning. Separate CP and AP pools, along with the Flood and Electric Shock combination, give the tutorial concrete examples of how actions can be chained. Guest access allows a first try without entering account details. Run difficulty and longer-term balance need play beyond the tutorial to assess; the creator is seeking feedback on difficulty and enjoyment as development continues.

Play Terrimion in your browser

This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.

View source