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AI Game Assets

By GameSlash

Manage generated game assets with prompts, version history and target-specific variants in TypeScript projects.

What it does

AI Game Assets keeps each asset’s ID, prompt, generation settings and saved versions together. Its Phaser integration provides an in-game development panel for previewing, editing, regenerating, promoting or reverting assets. Target overrides let selected assets use different files for portrait or wide layouts.

How to use it

Define the asset manifest and load it in your Phaser project. Connect the development tooling, preview a candidate and promote it when you want the game to use it. Build a production manifest containing the selected static files before shipping.

Limits

The supplied game adapter targets Phaser; other engines need integration work. External image, audio and voice providers require your own credentials and may charge fees. Production builds can use static files without AI keys, the local development server or the designer UI. The software is MIT-licensed; check any separate rights attached to source images and other supplied material.

Official documentation

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