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GameDirector

By GameSlash

Let an AI assistant direct repeatable game cutscenes through editable shot timelines using your existing characters and animation clips.

GameDirector turns scene direction into reviewable JSON shot timelines that an engine can replay. It validates roles, clips and location markers against an asset manifest rather than generating a new video each time.

Workflow: prepare existing characters, animation clips and scene markers, connect a compatible AI assistant through the documented integration, request a take, review the timeline and revise particular shots.

The documentation covers Unity 2022.3+, Godot 4.6+ and Three.js. Initial testing focused on Apple Silicon macOS. It does not generate models, rigs or a complete game; setup and human review remain necessary. Code is MIT-licensed; example assets have separate licenses and attribution requirements.

Official guide

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