Back to Tools
Testing and debugging

Godot-AI-Localizer

By GameSlash

Find missing localization strings and manage AI-assisted translation for Godot projects.

A localization companion that audits source strings, tracks locale completeness and uses local model backends or Google Cloud Translation.

How to use Install the Python dashboard, point its configuration at a small Godot sample, inspect missing strings and configure the translation backend. Integrate the output JSON with your game's text lookup.

Limits Local models need suitable hardware; cloud services may have charges. Completion counters do not assess meaning or text overflow. Proofread and test every language in the game. MIT-licensed project.

Official source: https://github.com/reprodev/Godot-AI-Localizer

View source