Levels and maps
Hexmap
By GameSlash
Seeded hex-world generation with an AI-assisted terrain-atlas pipeline and reusable Codex skill.
Build repeatable hexagonal terrain maps while keeping tile geometry under deterministic code. Run the TypeScript/Vite demo, choose a seed and inspect the included terrain tiles. To replace the art, use the supplied 4-by-4 atlas template, then run the slicer to clean backgrounds, normalize cells and apply exact hex masks. The reusable Codex skill helps integrate the workflow into a project. The same seed recreates the layout for testing. Roads, settlements, multiplayer and streamed worlds need additional development. The code and bundled generated terrain are MIT licensed; replacement art needs its own rights check.