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3D models

PICG

By GameSlash

Create editable procedural 3D assets with a graph editor, AI-agent MCP workflow and Unity integration.

Keep a building, prop or terrain as an editable .pcg graph rather than only an exported mesh. Set up Node.js, CMake and a C++17 compiler, open the Web editor and start with an included graph. Change parameters manually or connect an external MCP client to build, validate and revise nodes. Export GLB or use the Unity integration. Optional Meshy and Tripo calls have separate fees and output terms. Unreal, Blender, Godot and a standalone Three.js runtime are planned. Unity Player execution currently requires a pcg-server sidecar on the same machine. The project is under active development and uses Apache-2.0.

https://github.com/DJ-Huang/PCG-AI

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