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No-code game creation

VibeGame

By GameSlash

Coordinate coding agents, inspect assets and refine playable Phaser-based 2D game prototypes.

VibeGame is an open-source research framework for creating and refining 2D browser games. Its dashboard separates agent chat, assets, object properties and play previews.

How to use Read the setup guide, install the documented Python 3.12+, uv, tmux and agent CLI dependencies, then start with one small game mechanic. Review generated files and play the prototype before expanding it.

Limits This requires technical setup, not just a browser prompt. The Claude integration uses a permission-skipping mode: review permissions and hooks and isolate experiments from sensitive files. Godot, Unity and full 3D output are roadmap items, not confirmed current features. Check project, model and asset rights separately.

Official source: https://github.com/tettethu/VibeGame Research: https://arxiv.org/abs/2610.33106

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